The base of these models has been tried and tested for me with another unit. I also decided in this instance to go for a common look but different types of weapons. ![]() I am not a fan of the warpspider models but I love warp spiders in my list. Well I will report back on performance with a few photos next week! Warpspiders - whats not to love? Aggressive, high volume firepower and very very fast. ![]() Wraithknight with wraithcannon - great at taking out priority vehicle targets or hitting a character after the warpspiders clear the chaff! Can take out non combat geared units but won't beat them like his angrier brother. I often run this guy straight down the opponents throat but sometimes use him as a free safety as well. The 5+ invuln is also pretty damn awesome. He was my MVP in most games the last tournament to my great surprise. The internet hates the glaive but I tell you what this is a big fast hard to kill unit and the reroll does make a difference in combat. Now last tournament this guy had a scatter laser / starcannon too which were moderately useful but points better spent elsewhere. Worth it for the loss of a couple of wounds. 2* starcannons to help take wounds from some of the tougher MCs and the AP2 helps against light vehicles. Point for point still the best firepower at range in the game I think. A single piece of proper terrain that they can jump around with battle focus makes them incredibly powerful and hard to shift. ![]() Warwalkers - People get down on these guys all the time as being too fragile. Wave serpent * 2 - great utility vehicle very hard to shift with shields up and great for some light anti For 160 points they are bloody hard to remove. They make excellent home base crew and with S10 and potentially iyanden primaris these guys can really kick things hard if they get close. Wraithguard - in a recent tournament these guys were rockstars. Spirit mark i have also become very fond of.ĭire Avengers - sit in their wave serpent until late gameĦ man cannon squad - score act as a home for the farseer and harass 2 rolls on battle here as I hope for protect. Spiritseer - the Iyanden power to battle focus is just awesomely useful for wraithguard and shooty wraithknights. He will often be buffing the bikes/ warwalkers/ wraithknights ![]() As such he is designed to try for fortune once or take Guide and then go twice on div and take precog if doesn't like the options. I have never actually played a game with it which always makes a tournament a bit more of an adventure :)įarseer on Bike - it is very hard for me to look past the buffing powers of a farseer unfortunately in this tournament it is ruled that you must pick your powers before you start (- a stupid bloody rule if you ask me but whatever) -which reduces him a little in effectiveness. So this list is a little unconventional but I like how it looks on paper. Gaelcon is around the corner and given it is one of the biggest events of the year I am looking forward to getting a few games in and hope to report out on the games after the weekend.įarseer (100) Bike (15) ( psychic powers 2* Divination, 1* Fate)ģ * Warwalkers, 2* scatter Lasers, Scatter Starcannon, Scatter Starcannon Other gold elements on the model were Gehenna's gold base, agrax shade and some old shining gold highlights. Wraith stone base and flying base elements and lower part of spirit swirlĪrmy painter skeleton bone spray undercoatĪll of the remaining model was undercoated in GW white except for face which was also skeleton bone I am not a particularly great painter and this model was daunting to try (and a pain to assemble).įirst up you need to paint alot of this model disassembled. I had been having a difficult time finding some alternate color schemes for the yncarne but decided to go with a base of khorne red for the model and green for the spirit cloud.
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